![]() Since the pathfinding algorithm is set up in a certain way, if many paths are the same, it'll likely end up with chosing the same path again and again, i.e. You can take almost any route and it'll all be the same length, as long as you don't choose a turn away from your destination. Zig-zagging would be exactly the same length. ![]() When you try to calculate the fastest path in a square grid, you can always keep riding one direction until you get to the same "height" than your destination point, then take exactly one turn and drive to your destination without any more turns. In this hexagon shaped network, the fastest path is always using different roads, essentially actually spreading the traffic along all roads. No matter which point you choose in the area, the game will calculate the fastest path. The reason this works so well in game is because of the pathfinding algorithm. Have suggestions for the sidebar / topbar? Mail the mods! Fully comprehensive City Planning guide for C:S players.The Beginner's Guide To Traffic, Updated. ![]() NEWS SALE STREAM OTHER MODDING VIDEO SCREENSHOT FEEDBACK MAPS HELP DISCUSSION TIPS CONSOLE CONTEST New Mayor Resources ![]() Reddit \ Hot \ New \ Top\ Livestreams \ Youtube Videos \ CSKY Wiki \ Official Forum \ Message The Mods Welcome to /r/CitiesSkylinesĪ community-led subreddit for the city builder franchise developed by Colossal Order, including both Cities: Skylines and Cities: Skylines IIĬlick Here For Our Guidelines We have a Discord server! ![]()
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